- Edit CreationKit.ini in the Game folder
- Under [General] add/set 'bAllowMultipleMasterLoads=1'
- All add/set 'bAllowMultipleMasterFiles=1'
- Under [Archive] set the following three lines
- SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Dragonborn.bsa
- SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, update.bsa, Dawnguard.bsa, Dragonborn.bsa
- SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
- Edit Skyrim.ini in the Documents folder
- Under [General] add 'sLanguage=ENGLISH'
There was definitely a lot of confusion about setting these config lines from 2013 onward. Even had someone post an educational mod about it. Pretty intense!
Ultimately I only did steps 1-3. The various archive settings were a bit different. I attribute this to Oldrim vs. Skyrim SE files since there are now files like 'Skyrim - Textures0.bsa' and 'Skyrim - Voices_en0.bsa' in the Data folder. In case I need these specified I will attempt to use the Oldrim pattern.
I also remember having extra steps once the DLCs came out. Someone listed the support process as:
You need a BSA-Extractor and then you have to extract following files from the DLC.bsa files:That seems about right. Yet I'm hoping that was an Oldrim issue that's handled better by SE. If not, at least I have a first step.
[DLCName]_[your language].dlstrings
[DLCName]_[your language].ilstrings
[DLCName]_[your language].strings.
you have to do this for every DLC you want to load and then you have to place the extracted files into
Skyrim\Data\Strings\
I fully intend to stick with SE for tinkering but some mods never got migrated. Eventually I'll get around to making sure my Oldrim is ready by using a fantastic guide I found over at STEP.