What I found most amusing was their attempt to distance themselves from being an MMO:
"These are living, open worlds with evolving stories, changing time of day…and every one is full of players," says engineering lead Chris Butcher. "Destiny is an always online experience, but it's not an MMO."It's certainly been a fun fifteen plus years since Ultima Online started going so it is time to make MMO a dirty word. But ... it's an MMO. *lol*
I've been largely impressed with everything brought to life in the Halo universe. From what's out there now this will addition will not disappoint.
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