Vogel and Dickinson also shared some mind-boggling numbers relating to SWTOR staffing, as the game's development cycle featured 30 producers, 40 platform engineers, 80 programmers, 75 designers, 140 artists, and 280 quality assurance positions. How does one approach a ginormous project management task of this magnitude? Mainly by sticking to a rigorous triage process and thinking outside of the box when it comes to internal conflicts and team-building procedures.That's pretty insane.
Tuesday, March 13, 2012
That's a Lot of Warm Bodies
Taugrim mentioned an article at Massively that went over SWTOR head counts:
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment