Scriptname Pitfall extends ObjectReference ObjectReference Property TeleportMarker auto Event OnTriggerEnter(ObjectReference akActionRef) int isRider = Game.GetPlayer().GetSitState () If ((akActionRef == Game.GetPlayer()) && (isRider == 0)) akActionRef.MoveTo(TeleportMarker) EndIf EndEvent
This will actually be very useful to me shortly. I'm going to make a large arena-type space. Thought about having obelisks to click on to teleport to different areas. Instead I could have arrows on the ground that can be walked on.
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