BootyThat's disappointing. Found other things that sounded interesting but were hard to comprehend. Like a lot of chatter about LP/ISK conversion. Finally found out that LP is Loyalty Points earned with upper-level missions for corporations. On and on and on…
Centus Commander: I got 7.0+ Standing's with Gallente, Minmatar and SOE within 2 hours. Do all the tutorials for each of the faction ally's. So Caldari and Amarr, Gallente and Minmatar. Don't do opposing factions tho as it'll bring both down instead of going up.
http://wiki.eveonline.com/en/wiki/Tutorial_Agents
DeODokktor: CCP changed it, they were bugg'd.. Your gains are a lot lower now. For the BASIC l1 agents (not counting circle agents) you could get just over 83% faction gain (day1) for ONE faction. Using cross standing gains and cross standing penaltys you could be 5+ with every faction in a few hours. It's fixed now, You missed the boat, come back next patch
Got the Exploration Career quest chain completed. Scanning was definitely hard to figure out but I feel okay with it now. Seems pretty tedious. The CEO was online with a newly acquired massive ore mining ship so I went out to guard him. I'm still too small to help mine or ferry ore, but after the Military training missions I had a ship that could handle what little troubles that cropped up. Said I might be more into killing shiz than mining for the Corp and he said that was fine.
Still need to do Advanced and Business but decided to warp out to another Bloodline's starting area for their Career Missions. I'm marking time while skills train anyway so there's easy money and faction. Left all my "good stuff" in Couster to make the 10 Jump trip *yawn* to Clellinon:
Notice my hold is filled with quest-completion goodies from the Exploration missions I completed. *snicker* Read somewhere that you can grab multiples and complete the other Bloodline series with ease.
Found another dated blog with readable, helpful starter information. Haven't died or lost a ship (yet) so it was very interesting learning about how clones work. Yet there was a great babble example at the end:
First off, there is generally much confusion about the mechanics of jump clones. For starters, to install a jump clone, you must have either a personal or corporate standing over 8.0 in the station you are trying to install the clone in. The station must also have medical facilities. Jump Clones require learning the 1M ISK skill 'Infomorph Psychology'.Simply awful. That can all be said in half the words and twice the clarity. At least I think. *lol* Still too new and this didn't really crystallize.
Once a jump clone is installed in that station, think of it as a destination. The best way to understand how jump clones work is to completely separate the ideas of your medical clones and your jump clones. What happens to one does not affect the other.
For example: You install a Jump Clone in station 'Alpha', and then leave the station and fly to another station we'll call 'Bravo'. Once you get to Bravo, you can choose to jump to Alpha, regardless of your standings with the owner of Bravo station, and regardless of whether or not it has a medical facility. When you jump, you become the clone and are instantly moved to station Alpha, and your previous clone (at origin) is left behind as a new jump clone in station Bravo, thus becoming a new destination.
You can only clone jump once every 24 hours, and it requires you to pause your skill training. You will only get the effect of implants installed in your current clone. When you are pod-killed, you will always go back to your Medical clone station, and any implants in your current clone will be destroyed. Being pod-killed does not, in any way, affect your jump clones!
What will happen tomorrow?
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